This is copy of Grail Quest's Task list. I am, in no way, taking credit for this, I'm just giving it a home, since some of the Lazarus forum members missed it :).
Ultima V: Tasks
and Miscellaneous Things to Do in Britannia (v1.2)
Animals in the
Orchard / A Thief in Skara Brae
4 – Names and
Shards of the Shadowlords
Donation for the
Temple of Virtue
Drudgeworth, the
Prisoner in Castle Britannia
? Ellison Has a
Crush on Anniel
The Ghost in the
Secret Passage
A Healing Text for
Serpent’s Hold
? The Island of
Sherlock the Strange
Monsieur Loubet’s
Magic Carpet
The Map
Commissioned by Lord British
Locate the Skara
Brae Resistance
The Crown Jewels
of Lord British
Seal Lord British
Away Forever
The Daemons of
Castle Windemere
I’ll Tell You All
About Alonda
The Oppression is
the Way Forward
Break the Blockade
of Serpent’s Hold
Chuckles Knows
About the Gardener
! Shady Dealings
with Buccaneer’s Den
Supplies for the
Sword and Keg
? Trian Has A
Crush On Shannon
(Grendel’s Hut, Grendel)
Grendel is an alchemist-turned-into-Giant-Rat who lives in a dilapidated hut in a small swamp. At Kafaristan Pass, head south toward Cove through a cave with a Gazer. Once through the cave, go left at the narrow coast and into the swamp. Ask him about his accident to be taught the spell Rel Xen Bet. It inscribes into a single spell book only.
(Yew, Jail, Jerone)
Jerone talks about encountering an apparition of Lord British in the moors, when both moons were full. Jerone can be freed in various ways:
(Skara Brae, vineyards, Valos
Skara Brae, the Haunting Inn, Tamethe)
Valos the vintner talks about some “wild animals”, or possibly ghosts, eating his fruits and leaving cores. Tamethe at the inn says someone is stealing food. It is actually Froed, a boy hiding in the woods.
Confront Froed, and he will talk about a Create Food spell his friend Desiree (of Brittany) once told him about.
Learn the spell from Lord Stuart the Hungry in Moonglow, then teach it to him (+15 XP, +3 Karma). Froed then complains that mandrake is more expensive than food, so it won’t work anyway.
Tell Tamethe (+1 Karma) and Valos (+15 XP, +1 Karma, Empath Abbey Wine) it is Froed, then report back to Froed that they will help him. Report back to Froed about Tamethe’s offer to give him food (+15 XP).
(Minoc, The Bay Inn, Ascanio)
Speak with Ascanio about the artisans in Minoc, and he talks about Woodruffe the glass artisan who refuses to repair his glass bowl. Woodruffe says he cannot repair it adequately and offered Ascanio a new one, but the innkeeper refused. No follow-up from Ascanio.
(Serpent’s Hold, Xela)
Speak with Xela about Gabrienne, and she suggests asking Gabrienne about her “Avatar stories”. Gabrienne expresses an interest in hearing about the Quest of the Avatar, when things settle down in Britannia.
(Britain, Shivan
Brittany, Castle Britannia, Biggs)
Speak with Shivan and say her name (dialogue option). She shows the Avatar a picture she drew, and says the King's House (Lord British's Castle and East and West Brittany) are safe from the Shadowlords (and Theoan at the Brittany Stablehouse also mentions this), but there is a "bad man" inside who leaves the light on at night.
Speak with Biggs in Castle Britannia about Blackthorn, and he confides that Blackthorn had previously shut himself in Lord British’s room and had a mysterious visitor.
(Buccaneer’s Den, Geoffrey)
Speak with Geoffrey about Blackthorn, and Geoffrey asks the Avatar to ask Blackthorn about the scar Geoffrey gave him in Jhelom. Blackthorn, however, does not appear to have dialogue about it.
(The Lycaeum, Rollo)
Speak with Rollo about books while he is in the library and he asks the Avatar to recover a shipment of books in a crate in Moonglow marked with his name. The books are in a crate in the Moonglow dockhouse. It is considered “owned” until the Avatar receives this quest from Rollo.
The required key to the dockhouse can be found at:
Another way of entering is to Blink in through a window.
Deliver the shipment to Rollo (+15 XP). He offers Ressurections scrolls (+3 Karma if the Avatar declines).
(Britanny, The Blue Boar Inn, Jaymes)
Ask about his amulet and his collection, and he eventually tells of his collection having been stolen. The thieves are apparently staying at Hotel Brittany to the north, but the innkeeper there says they snubbed his place and left, headed NE.
Going NE leads into the mountains and a bandit lair. The thieves actually went E, to a bandit campfire NEE of the Stablehouse.
Return the box to Jaymes for 1 Karma, 15 XP each, and a Ressurection scroll. Relate the tale to Christopher (northern wheat field) the writer about it for another 2 Karma.
(Britain, Bard’s Guild, Ludrag)
Ask Ludrag about his father the mayor. He advises going to his house at midnight, when the guards drop off gold in the cellar. Shortly after midnight, Guard Captain Maul and Lord Petyr appear there. Lord Petyr will direct Maul to attack. Maul tries to arrest the party, but there is no Karma loss for resisting arrest and attacking him once he has attacked the party. Townspeople and guards become hostile. Maul can be killed (-5 Karma). Maul has 100 gp, presumably the gold Ludrag mentioned is cached in the cellar.
(Brittany, Healer’s Sanctum, Milan)
Speak with Milan about the various people in East Brittany. Despite Flint being sour, she drops hints that she likes him in various dialogue topics, and a companion (always Iolo?) suggests the Avatar talk to Flint about her.
Flint does not talk about Milan the very first time the party speaks with him. Exit dialogue and re-initiate to get the topic. After speaking with him about Milan, return to Milan. She says she will speak with Flint herself. Exit dialogue and speak with her again to ask if she’s spoken with Flint. She capitulates and tells the Avatar to meet them in the evening when she and Flint eat together at her place.
Speak with Milan when they have dinner to be directed to Flint for a reward (Flint’s Armour). +5 Karma, +15 XP each party member.
(Jhelom, Sword and Keg, Ean)
Speak with Fel, then with Ean, who talks about Fel now that the Avatar has met him. Ean says Fel misses his wife Caitlin, who died in a shipwreck near Skara Brae, and held a locket of sentimental value to Fel. He says the recovery of this would ease Fel’s pain.
Caitlin’s Locket is in a crate on the shore far NorthWest of Dungeon Shame, amongst rocks, large driftwood, and skeletons. (In a chest in the same shipwreck is an Amulet of Turning).
Only when the Avatar has spoken with Ean about Fel will Fel recognize the locket and accept it (+15 XP).
There is related dialogue from Nicole at the Sword and Keg that Fel misses his wife Caitlin and has become withdrawn.
(Blackthorn’s Palace, Northeast tower)
The NW tower has an unpickable door. The key is on Captain Graesh. (BUG: Just walk through the wall by clicking on the stair inside the tower). At the topmost floor is a Chest containing the sword. Equipping it makes the character Charmed against the party.
Captain Graesh gives the key for turning in Gorn. If Gorn is in the party when the Avatar speaks with her, they are hostile to each other and Graesh ends the conversation saying the next time they speak, Gorn must be dead. Gorn can be ejected from the party and killed (-5 Karma if the party kills Gorn; does not make guards hostile). Speak with Graesh again to be rewarded (+15 XP) with the key. Since Graesh does not take Gorn’s body, Gorn can subsequently be resurrected (but Graesh will be hostile if Gorn is alive when she is spoken with).
(Yew, The Arms of Justice, Chamfort)
Ask Ronan about Chamfort’s Apprentice, then ask Chamfort about his apprentice Tactus and be asked to deliver an apology to Tactus in Minoc, at The Darkwatch Armoury. Speak to Tactus about Chamfort for +15 XP and +1 Karma. Report back to Chamfort for +1 Karma.
(Verity Isles gypsy camp, Malifora)
Malifora directs the Avatar to speak with Zachariah in the tower in Moonglow about the Shadowlords. She communicates with him with a crystal ball, and is directed to give the Avatar the Observatory Key.
See Zachariah at night, using the Key to access his tower.
(Farthing, Dufus)
Ask Dufus about his teacher of the magical arts and how she slew a Giant Rat with a single spell. He will then talk about Temme having lit a fire with just Lord Seggallion’s Spyglass.
Seggalion will give the spyglass if the Avatar gives the correct answer to his question (+15 XP). The Avatar knows the answer only if they have spoken with Malifora or Zachariah (in Moonglow) about the shadowlords.
(Blackthorn’s Palace, Dungeon, Kurtz)
Kurtz the gaoler is sympathetic to one of the prisoners, a little girl he thinks will die soon in confinement. Assure him the Avatar will not betray him if she is released, and he offers to meet the Avatar between 3am and 5am outside her cell. Speak with the girl about Kurtz to confirm that he is unlike the others in the castle. Meet Kurtz at the appointed time and speak with him. He releases her in dialogue and has a plan to get her off the island (+15 XP, +5 Karma).
Freeing the prisoner (or taking Gorn as a companion and them dumping him, thereby “freeing him”) will cause Captain Graesh to ask the Avatar whether they were involved in either. Answering no is +15 XP and +5 Karma to each question. Subsequently, the Avatar cannot betray Kurtz.
OPTION: Kurtz can be betrayed to Graesh, giving her an excuse to kill him. She rewards the Avatar with gold (+15 XP, -20 Karma).
(Verity Isles gypsy camp, Malifora)
Ask about her craft and she mentions that her favorite glasswork, the Crystal Tear, has been stolen. If Malik is nearby, he acts guiltily but won’t speak about it unless he’s away from his mother. When confronted, Malik confesses and claims he dropped it off the pier.
Malik’s friend Siona (at the hut in the woods outside the city) talks about birds taking “glittery things” to their nests. This is what happened to the Tear after Malik lost it, and the Crystal Tear is in a Hawk’s Nest on the Lycaeum plateau (North side). Return it to Malifora, who converts it into The Crystal Flame (+15 XP, +4 Karma).
Report back to Malik, who “rewards” the Avatar with information: That his friend Saul (on Skara Brae) knows where Nightshade and Mandrake grow.
Saul says Nightshade can be found in the thickest part of SpiritWood, and Mandrake in the Bloody Plains and the Fens of the Dead.
(Trinsic, The Crystal Chalice, Magdalena)
Ask her about Trinsic and why people don’t leave, and she eventually informs the Avatar that Woolfe the smith’s son, Jimmy, is being held hostage by the mayor Ellison. Jimmy is ill but is not allowed to leave.
Speak with Jimmy in the Wounds of Honour, and he says the healer can’t figure out what is wrong with him, but mentioned something about a potion.
Speak with Leila the Healer there to be directed to Yew for a potion from Madam Pendra. Bring it back to Leila who gives it to Jimmy. +15 XP, +5 Karma.
(Skara Brae, The Spirit Healers, Temptious)
Temptious talks about his only patient, Kindor, having a poisoned arrow wound that he can’t cure. The person who brought Kindor in, Saul, maintains the arrow was from bandits. Temptious would like the arrow to help him determine how to cure Kindor.
Kindor is awake at 6pm, and will confess the arrow to be from a Shadowlord, during the night of the attack on Archmage Flain. He and Saul were hiding the truth so they wouldn’t be exposed as rebels. Relay this information to Temptious, who claims to have already figured it out. If Mariah is in the party, she suggests he get advice from Faye of the Lycaeum, who tended her Shadowlord Arrow wound.
After Kindor reveals the true source of the wound, Saul can be confronted for more information.
(Buccaneer’s Den, harbour, Dalgrin)
Ask him about Blackthorn and Seggallion, and he requests the Avatar look for his emissary to Farthing and deliver a message: “Is there gold in the dead man’s chest?” Daem in The Broken Lock can decipher this: Whether Seggallion will sever ties with the Oppression.
When Jaron is encountered, the Avatar must press him for his job before he reveals he is working for Dalgrin. He answers “there is no gold” (+15 XP) and apparently there is nothing the Avatar can do to bring Seggallion on side. Relay this back to Dalgrin (+15 XP).
Whether the Avatar relays the true answer or not (-2 Karma if lying), Dalgrin asks for the same message to be relayed to Jaron. Daem can again decipher this: That Jaron is to assassinate Seggallion and his allies.
Deliver the message (+15 XP) and report back to Dalgrin (+15 XP), who alludes to everyone having been killed at Farthing. Only Quintin is left, and his dialogue does not change.
(Paws, Windfer of Yew)
Bring him the Dark Reaper’s Heart, or speak with him first to be tasked to discover why the Fens are spreading, then kill the Dark Reaper and recover the Heart. Either way, 15 XP each, and Windfer’s Sword (10-17 damage).
In the Fens of the Dead, not far from an entrance to a flooded subterranean complex with many snakes. Drops the Dark Reaper’s Heart when slain.
(Buccaneer’s Den, The Fallen Virgin, Scally)
Ask him to sing the song about Crochety David, and thereafter he may be asked about David and his invention, the Sextant. Speak with David at the lighthouse, Grayhaven (south of Trinsic) to get his Sextant (+15 XP).
(Paws, The Guild, Danfits)
Ask about his other endeavours and he mentions the Lord of Farthing (Seggallion) borrowed 1,000 gold from him and has not yet repaid. Whether the Avatar has spoken to Seggallion or not, Danfits offers the Avatar the chance to clear the debt.
If the Avatar speaks with Lord Seggallion about it, Lord Seggallion simply gives 1,000 gp to repay the debt. Bring this to Danfits (+15 XP).
If the Avatar pays the debt without speaking with Seggallion, Danfits accepts (+15 XP). Speak with Lord Seggallion afterwards and he gives 1,000 gp to repay the debt.
(North Brittany, Thentis)
Join the Resistance and meet them at the well at night. Once the Avatar identifies himself, they will give their background and Thentis will reveal the location of the mage Sutek, who was studying the Shadowlords at their keep, Stonegate. Thentis then directs the Avatar to speak with Sir Sean in the Lycaeum, and with Sutek on the small island south of New Magincia.
Sir Sean at the Lycaeum reveals the location of StoneGate, the keep of the Shadowlords (the V-shaped mountain range in the bay south of Minoc and Lost Hope Bay). This information is not necessary nor particularly useful for StoneGate.
Sutek explains the process by which a Shadowlord may be permanently destroyed: Summon a Shadowlord into its corresponding keep of virtue, and cast its Shard into the flame of Principle. He also gives other information which, due to a dialogue bug, must be discussed with him prior to talking about how to Destroy the Shadowlords. In subsequent dialogue, he jumps straight to how to destroy the Shadowlords, which closes dialogue.
Note that destroying any Shadowlord will block progress with the Oppression, as Archmage Flain will stop speaking with the Avatar.
(Empath Abbey, Sarth)
Speak with Sarth about his Job, and ask about Donations. Give a donation (10 Crowns) to receive 2 Karma.
Also: Free rest on the spare cot in his room on the second floor.
(Cove, Temple of Virtue, Leona and Ava)
Ask about the Temple of Virtue and they will ask for a donation. Leona asks for a 5 gp donation (+2 Karma), and Ava for a 50gp donation (+5 Karma).
(Brittany, Castle Brittania dungeon, Drudgeworth)
He asks to be released because he has served his time already. If the cell door is unlocked, he becomes hostile when again spoken with. Killing him incurs Karma loss, but the guards do not become hostile. He has 25 gp.
(Brittany, Castle Britannia, Biggs)
Talk to Biggs about Lord Britain, and confide in him that you are the Avatar. He in turn lets on that Blackthorn has cut off upkeep funds to the castle.
(Cove, Sanctuary, Jessica
Cove, Temple of Virtue, Ava and Leona)
Meet Ava and Leona in the Temple of Virtue, then speak with Jessica in the healers’ nearby. Jessica tells of a third sister, now dead, and of the three sisters having visions. Return to speak with Ava and Leona, to discover that their eldest sister had a vision of the future and journeyed to The Lycaeum to speak with Lord Shalineth, knowing she would die as a result. Leona also mentions dreaming of her sister’s body “mouldering in a field of flowers”. Her grave is outside the Lycaeum walls, near a tree trunk.
(Trinsic, Guard Tower, Ellison)
Speak with Ellison about Anniel, and he confesses in an embarrassed way that he hopes she’d stay. Speak with Anniel in the Wounds of Honour.
(Empath Abbey, Tim)
Speak with Tim to learn about his crush on Cory and his supposed competition with Sarth.
Speak with Sarth in the Vineyard about Entertainment to activate the special dialogue about Tim and Cory.
Speak with Tim about Sarth to relay Sarth’s feelings on the matter.
(Northwest of Trinsic, Troll Cave)
Invisibility potions can be drawn from the water trough in this cave.
(The Lycaeum, Arkandor)
Speak with Arkandor about his past as an Oppression mage, and he reveals the coordinates of Castle Windemere as 56 East, 62 North (the mountainous island in the NE corner of the map). He mentions a Black Badge and the old password, “Maltari”.
At the summit of the island is Castle Windemere. The Greater Daemons and Guards are not initially hostile. The skeletal guard at the entrance asks for the Oppression password, and if the current one is not given, Daemons and Guards attack (-5 Karma for each killed). Sidestep it by Blinking into the castle. The second floor dining room is largely safe from encountering Guards.
Elistaria will ask for the Oppression password, but the students, the blacksmith Thrud, and the seneschal Arthur will not.
If the Avatar reveals their identity to Arthur, he asks to speak with the Avatar in private, where he asks for a Vas Rel Por scroll to escape. Give him one and he will leave Castle Windemere (+15 XP, +5 Karma). Elistaria will ask if the Avatar gave a Vas Rel Por scroll to free Arthur. No penalty for lying, she becomes hostile if the Avatar tells the truth.
(Cove, The Candlelight Inn, Carolyn)
Speak with Carolyn to discover that an Ettin Chieftain, Stoneflank, has gathered Ettins in what she believes is a bid to capture Cove. Her family of adventurers is away, so Cove is not protected, and she believes the only way to break the alliance is to kill Stoneflank.
Stoneflank is on the mountain north of Grendel’s hut. Bring his Club to Carolyn (+15 XP, +2 Karma). She gives a free key to a room at the Inn (ask for it with the Room topic), or, if the Avatar has already rented a room, gives 20 food. She then asks the Avatar to check out Ivar’s backstory (see The Tinker’s Tale).
(Bordermarch, Farthaen)
Farthaen explains that the drawbridge is old, broken, and cannot be raised.
(Empath Abbey, Hardluck)
Hardluck has a Mysterious Gold Key that unlocks a chest in the forest on the Verity Isles, north of Moonglow, east of a waterfall, and in a forest clearing.
(Blackthorn’s Palace, Foulwell)
Foulwell has a Mysterious Silver Key that unlocks a chest near Paws. The chest is west of the haunted farm.
(Lord British’s Castle, Chuckles)
Chuckles has a Mysterious Red Key that unlocks a chest near Minoc, on the slopes northwest of the moongate.
(Jhelom, Shannon)
Speak with Shannon and she offers a friendly duel where she practices (behind the tavern, in a small field with a single practice dummy). BUG: The duel will not occur unless Shannon is asked about the duel while she is practicing.
Prior to the duel, speak with Thorne about training, and he hints that he can help with training that will win in a duel against her. In order to win against Shannon, the Avatar must speak with Thorne about training (he trains at the Inn, not at his house) and heard his preamble.
If the Avatar wins the duel, Shannon has a new respect for Thorne.
(Buccaneer’s Den, The Fallen Virgin, Bidney)
Bidney tells of pursuing a flying ship that crashed into some mountains. He directs the Avatar to speak with mages in the Lyceum about it.
Combined with information about him from Daem at the Broken Lock, Bidney was looking for the wreckage atop the Serpent’s Spine, in a depression, with several Glass Swords.
Buy Tierra a drink, and when she talks about the Den residents, ask about Bidney. She will mention his Grapple. Go back to speak with Bidney, who redirects the Avatar to speak with Lord Michael at Empath Abbey, to whom he had left his grapple. (+15 XP, +1 Karma).
On giving the Grapple, Lord Michael asks the Avatar to relay an invitation to Bidney. Do this for +15 XP and +3 Karma.
(Britain, The Wayfarer Inn, Telila)
Telila talks about the Wine Cellar being haunted. There are two:
Go there and find the unlit torch. Light it to reveal a secret room and the ex-Councillor Annon (day). Annon wanders the Wayfarer Inn by night.
Pressing four buttons reveal a secret passage in the Britain Wine Cellar:
The ghost will appear only when the party is in the room. Treasure includes a Ring of Regeneration and a Silver Sword (was a Glass Sword in v1.1).
(Britain, The Wayfarer Inn, Justin)
Speak with Justin, the cook at the Wayfarer Inn in Britain. Ask about his dish, and after sampling it, he asks if the Avatar appreciates glass. He directs the player to speak with the busboy Eb about Glass Swords.
Speak with Eb, who talks about his Malik knowing how to make Glass Swords, but has moved to Moonglow.
Malik is in a tent with his mother, near the Moonglow moongate. Malik directs the player to Sven, formerly of Minoc but probably now in Buccaneer’s Den.
Conversation script for Sven may be broken as he has no follow-up dialogue.
(Yew, The Arms of Justice, Ronan)
Ask Ronan in the Arms of Justice store front about "The Arms of Justice" and he says he will pay 1000 gp for a Glass Sword (twice the usual resale value). +15 XP.
The icy summit of the Serpent’s Spine has a deep depression with several Glass Swords. Use Blink or a Grappling Hook.
(Buccaneer’s Den, The Fallen Virgin, Sven)
Sven comes on to a male Avatar and offers to “go all the way”.
(Moonglow, The Mage’s Robes, Landar)
When he is at home reading a book, ask him about his book and he talks about golden spider silk to make a special fabric. He asks the Avatar to “keep an eye out” for him, but the only lead he has is that the spiders live in swamps.
Golden Spiders can be found in the swamps on the island of the Shrine of Honesty.
Near the central fountain square in Britain is a two-storey house where Gwenno and Gwenneth reside. There are 2 longbows and a crossbow free to take, and a magically locked chest with a Longbow and a Crossbow.
(Serpent’s Hold, Kristi)
Ask about the healer of Serpent’s Hold and she will ask for a book about healing. Bring her any copy of “The Basics of the Healing Arts” (available at the Lycaeum; +15 XP).
(Minoc, Poorhouse, Fiona)
Ask about running the Poorhouse, and she says she needs Bernhard the miller’s support, but he has raised his prices.
Speak with Bernhard in the mill nearby, and he says he would, except the 50% tax makes it difficult to keep the mill, and Fiona being considered a traitor makes supporting her dangerous.
Report back to Fiona and she says she can’t leave without her daughter Rew. After speaking with Rew in Captain Blythe’s tent, Fiona will also say Rew is essentially in Blythe’s service as leverage by Blackthorn to extract the Word of Power from her; and that if she were free, the two of the would flee Minoc.
Free Rew and have Sahra run the Poorhouse (see below), then check in with Bernhard again. He now agrees to help the Poorhouse now that Fiona is no longer there, and hence Blackthorn will no longer press him for helping an ex-Council Member. +15 XP and +3 Karma.
(Minoc, Captain Blythe’s Tent, Fenelon)
Speak with Fenelon about Rew and he reveals that Rew is kept chained in Blythe’s house, and Blythe leaves at 2am, so Rew might be freed then.
Blythe and Rew return to Blythe’s house around 6:45pm. Speaking with Rew there in Blythe’s presence makes Blythe call for the guards, and both Blythe and Rew (!) hostile. Also, there will be complications if a Shadowlord is in town.
At 2am, Blythe simply disappears from his bed. Get the required key from the bookcase, then speak with Rew to free her in dialogue (+15 XP, +5 Karma). Following her instructions, now head to the Poorhouse to speak with her there. She will, however, have gone and so instead speak with Fiona.
Fiona is ready to leave now that Rew has been freed (+15 XP and +5 karma for reporting to her). If the Avatar does not yet have the Word of Power for Covetous or the Mantra for Sacrifice, she will give them. She also asks the Avatar to convince Lady Sahra to take over the Poorhouse. Lady Sahra will agree (+15 XP, +2 Karma). Speak with Lady Sahra a second time and she asks about whether she should seek government funding, now that she discovered Fiona ran the Poorhouse with her own money.
(New Magincia, Humble Palate, Felicity)
Speak with Felicity, who talks about Genne not getting around to fixing the hole in the roof. Talk next to Genne who asks the Avatar to convey a request to Tomoka. Ask Tomoka for the thatch, then return to Genne. Offer to help him fix the roof at 3pm (+15 XP, +1 Karma, some food).
(Brittany, The Blue Boar Inn, Andre)
Speak with the cook to discover he has never cooked horsemeat and would like to try. Bring him some.
There is a Plough Horse at the bandit camp on the South road away from Britain toward Paws. Kill it for horse chops and bring it back to Andre. There is a one-time +15 XP award, but each unit of Horse Chops can be converted into one unit of Cooked Horse Chops.
(New Magincia, Tetsuo)
Tetsuo asks the Avatar to take the humility test given him by Wartow, then talks about Lewis’s answer. Discuss it with him. +5 Karma (no XP) for this sequence: Lewis’s Answer is not humble, declaring to be striving for virtue is not dishonest, and humility dwells more in not thinking about humility. Keep re-initiating dialogue until “Lewis’s Answer” is cleared from Tetsuo’s dialogue topics.
(Minoc, Poorhouse, Delwyn)
Speak with Delwyn and give him coin when he begs, to hear news each time. Giving him gold also gives the Avatar 1 Karma each time.
(Skara Brae, Ranger’s Tower, Abiona)
Ask her about Archmage Flain and she talks about her husband Enthusa, whom she believes not to be dead but MIA. She describes him and his signature pin with a moonstone, and asks to be informed if the Avatar should see him.
(There is no quest implemented in v1.2).
(Cove, Enlor)
Ask about his studies to be asked to bring him word about his courier Alfred, who went to Buccaneer’s Den to get Ignap’s Tome. Bits of information are available at the Den, but the most complete information is available from Daem at the Broken Lock for 200 gp:
(Verity Isles, Waveguide, dead body of Alfred)
Following the information gathered at Buccaneer’s Den from either Daem or Bidney, pursue Alfred to Waveguide. His body and “Final Words” are outside, behind the tower. They hint that the lighthouse keepers are Jacqueline, who is ill, and Gregory, who is insane; both are awake by late morning/early afternoon. This can be confirmed by Gregory’s Journal in the drawer at the foot of their bed.
Read both then speak with Jacqueline alone (she wakes first) about mud, then Alfred. In a moment of lucidity she asks the Avatar to ask Gregory to stop his experiments. Speak with Gregory and tell him the truth about the interchange; he agrees to stop the experiments, for now (+15 XP, +10 Karma).
(Buccaneer’s Den, The Broken Lock, Daem)
Ask him about information, and after his disclaimers, he also offers various missions to find information he would like.
(Daem is also the only seller of Gate Travel scrolls? The Hollow Stump behind his store has Peering Gems.)
(Buccaneer’s Den, smithy, Thorkin)
Thorkin tries to unload the Iron Rose amulet for 30 gold when asked about his job. Bring it to the Ancient Mariner atop the mountain on the island, and she transforms it. Bring it to Kitiara according to the Ancient Mariner’s instructions. Kitiara gives a necklace to bring to Thorkin, who accepts it and loses his fear of the sea. +15 XP.
(Also: Kitiara sells Rings of Invisibility).
This is one of the small islands between the southern end of Bordermarch and the mainland.
(Farthing, Lord Seggallion)
Blackthorn captured him and gave him a choice between hanging and defection. He defected to join the Oppression navy, but now regrets having betrayed former friends, and is now wary of the Oppression’s ways.
He once slew Temme’s brother. To secretly make it up to her, he invited her from Moonglow and has set her up comfortably in Farthing Keep. He asks the Avatar not to reveal this to her. If the Avatar tells Temme, she declares she will leave, and will no longer speak with the Avatar. Seggallion becomes upset and will attack if the Avatar tries to speak with him again.
(Brittany, Castle Britannia, Desiree)
Desiree talks about no one eating more than Lord Stuart, and Lord Stuart working on a spell that creates food. Speak with Lord Stuart at The Folley Tap in Moonglow and ask about his spell. He offers to teach the Create Food spell (+15 XP, inscribes into one spell book only).
(Paws, The Cat’s Lair, Glinkie)
Speak with Glinkie about why he wants gems to discover he is looking for the Shrine of Spirituality. If the Avatar has been there, the way to the shrine (via moongates) can be revealed to him (+15 XP). He then reveals how to restore a destroyed shrine, by using Words of Power, then the virtue mantra.
(Empath Abbey, Lord Michael)
Speak with Lord Michael to learn of the gargoyle Sin'Vraal who visited him to learn about Love. Exit dialogue and speak with him again about Sin'Vraal to be offered the quest to courier a book, "Love and Virtue", to the demon.
Sin’Vraal lives in the Dry Lands, on the southern coast, west of the river. Give him the book, though he says he cannot read the runes, (+2 Karma) and report back to Lord Michael (+15 XP, +2 Karma) for Empath Abbey Wine.
(Farthing, Quintin)
Ask him about Lyndon, and he says he found a letter by Lyndon to Elistaria that he is considering moving Temme to Windemere Castle to serve under her and the Oppression. Quintin says Lord Seggallion would be angry at this, but tells the Avatar to do nothing.
Tell Lord Seggallion (when Lyndon is nowhere nearby) and Seggallion says he will confront Lyndon. He gives a key to the Farthing treasure room. (+15 XP)
Temme says nothing about it. Lyndon will not speak to the Avatar unless they are wearing the Oppression Black Badge.
(Serpent’s Hold, Monsieur Loubet)
Loubet says he sold his Magic Carpet to Bandaii, who was headed for Paws, and suggests the Avatar try to buy it off him. If the Avatar helped him find Smith, Bandaii will say he sold it to Lord British, but the carpet has lost its magic (+15 XP).
(The Lycaeum, Faye)
Faye speaks about the reagent restrictions, and requiring Mandrake to perform resurrections. She directs the Avatar to speak with Virdan, who has contacts that smuggle reagents in.
Virdan directs the Avatar to speak with his contact in Buccaneer’s Den, Daem, who has the shipment ready. Bring it to Virdan for 500 gp and some reagents (+15 XP).
(Yew, Flint and Lock, Renayl)
Speak with her about maps to discover she was working on one meant to have the eight Mantras inscribed. Bring her a mantra for 50 crowns each. +15 XP when all 8 Mantras are given.
Each Mantra given to her will cause the corresponding shrine to be destroyed.
(Brittany, Melaine)
Ask Melaine about her father and she expresses her hopes that she'll find out who he is one day. The writer Christopher suspects Philip, and Andre the cook at The Blue Boar alludes to her avoiding Philip.
With a clue to link Camile and Philip, Philip can be confronted and he will admit he is Melaine’s father (+15 XP, no karma). He asks the Avatar not to reveal this to Melaine, so that he may do so when he feels the time is right.
Once Philip confesses, Camile may be confronted (+20 XP), and she also asks the Avatar not to tell Melaine because of the gossip it would create.
There is no penalty to either revealing or hiding the information from Melaine.
(Paws, The Cat’s Lair, Dr. Cat)
Speak with Dr. Cat about his missing barmaid Kitten. He asks the Avatar to inquire with everyone in Paws about her disappearance. Speak with everyone and report back (+15 XP).
Recover Kitten’s Brooch from Dungeon Wrong (in the first trapped chest) and bring it to Dr. Cat. After telling him what happened to her, Dr. Cat directs the Avatar to bring the Brooch to Ferru, the local Oppression sympathizer who turned her in.
(Cove, Sanctuary, Jessica
Cove, Sanctuary, Sir Ambrose)
The patient on the bed is Sir Ambrose, who appears asleep all the time. If Jessica knows the player as the Avatar (after freeing Vortigyrn from Sarkael?), she will reveal that Sir Ambrose is awake briefly some time at night, but she does not know when.
Sir Ambrose wakes briefly at midnight, and speaks to the Avatar about the Mystic Weapons, which can be located in the Great Stygian Abyss, via Dungeon Hythloth on the Isle of the Avatar.
There are six suits of Mystic Armour, five Mystic Swords, and one Mystic Staff.
(Jhelom, Sword and Keg, Nicole)
If the Avatar has met Ean, she asks to deliver a message to him. Give this to Ean (+15 XP,+2 Karma), who sends a message back (+15 XP, +2 Karma when delivered).
Note that Jaana may leave if the Avatar helps the Oppression too much without helping the Resistance to offset this (despite Landon asking the Avatar to infiltrate the Oppression). She will issue a warning, although the exact timing of this is not clear.
(Yew, Courthouse, Lord Dryden)
Speak with Lord Dryden. He offers to allow the Avatar to join the Oppression, else he arrests the Avatar and the party.
Once the Avatar accepts to join the Oppression (no Karma loss), Dryden directs him to report to Lady Guinere, the Captain of the Guard in Yew. He will also speak about prisoners and allow the Avatar to pay their fine to release them.
(Yew, Guard Tower, Lady Guinere
Lady Guinere appears only after speaking with Lord Dryden?)
Speak with Lady Guinere and she will eventually ask about persuading Chamfort to sell arms to the Oppression so they can fight marauding or Orcs. Landon offers no advice.
Speak with Chamfort, who asks if the Avatar believes Guinere to be sincere. If the Avatar professes to be skeptical, the quest ends and there are no further quests from Lady Guinere. Otherwise, Chamfort agrees to deliver the arms. +15 XP and 100 gold. Landon will report that Chamfort’s weapons were used against the Resistance, but there is no penalty for good intentions.
Get her an Amulet of Turning from any source (e.g., Captain Johne). +15 XP.
The third quest from Guinere is to reveal the leader of the Resistance. If the Avatar is already in the Resistance, the option is not immediately given. Landon has nothing useful to say. Speak with her again and give her Landon’s name (+15 XP) for various options in giving her Landon’s name:
Whatever is chosen, and whether Guinere directs the Avatar to do so or not, the next step is to see Judge Dryden, who recommends the Avatar to Archmage Flain.
Alternatively, skip this step and have Tactus recommend the Avatar to Dryden, who recommends the Avatar to Archmage Flain.
According to Guinere’s plan, inform Landon. –2 Karma for not revealing Guinere as the information source. +1 Karma for revealing Guinere intends to betray him. In any case, Landon will be prepared for Guinere as well as Dryden. Report back to Guinere, then go to the meeting/ambush site at midnight. Cross the threshold and into or out of the house to start the script.
Dryden is aware of the plot and is prepared with protection and reinforcements. Guinere is captured, and Dryden asks if the Avatar was a co-conspirator, in which case Guinere is spared, or if the Avatar was going to warn Dryden, in which case Guinere dies.
If the Avatar says he was going to warn Dryden, there is an opportunity to see the “Ninth Circle”. Otherwise, if the Avatar claims to be a co-conspirator, Dryden has the reinforcements attack.
Whatever the response, there is no repercussion from Landon.
+15 XP.
The Archmage Flain will have any useful conversation with the Avatar only if Dryden has instructed the Avatar to see him, and only if none of the Shadowlords have been destroyed.
The next step is then to either betray the location of Annon (-25 Karma), betray the location of Malifora (-25 Karma), or give him a Word of Power. The safest route appears to be to give him the Word of Power for either Despise or Deceit, which are held by Annon and Malifora respectively, since the Oppression is looking for Annon and Malifora to get the Word of Power they hold. In giving it up, the search eases off (?). +15 XP for whatever is given.
Archmage Flain then gives the current Oppression password (“Impera”) and directs the party to see Elistaria in Castle Windemere.
When Judge Dryden directs the Avatar to see the Archmage Flain in Skara Brae, he also asks the Avatar to locate the Resistance there.
Go to the Ranger fort and speak with Hazael. He talks about his trials as a ranger, and if not interrupted, lets slip that Heron wouldn’t let him go through Spiritwood because of the rebels there. That opens up the dialogue about Heron’s rebel connections, and all three rangers there speak of it freely.
Report Heron to Dryden for…?
This task cannot be completed after “Bring Word to the Rebels”, as the rebels will have moved on from Skara Brae.
See Elistaria in Castle Windemere. At the end of he first round of dialogue with her, she will give a Black Badge (+15 XP). Report back to Archmage Flain with the Black Badge, or see Blackthorn.
Archmage Flain wants the Avatar to deliver all Eight Mantras to Blackthorn (+15 XP, -1 Karma each). A wrong answer means Blackthorn arrests the Avatar and their party. If the Avatar gave the Mantra of Compassion to Vortigyrn (see Possessed), Blackthorn will not ask for it as the daemon Sarkael was working for Elistaria (and the Oppression). Giving Blackthorn the Mantras will NOT destroy the Shrines.
Blackthorn then directs the Avatar to give all the Words of Power to Archmage Flain.
If the party is captured in Blackthorn’s Palace (only the guards give the option to surrender; Blackthorn auto-imprisons the party), Blackthorn will demand one mantra. Whether it is given or not, a party character dies, either by pendulum or spell. Afterwards, the party is relocated to Yew. The character is irrevocably gone with all gear.
If all mantras have been given, dialogue breaks, but will eventually deposit the party in Yew.
Note: The party can be spoken with no matter where the Avatar is.
Exploit: If the party is far enough away from the Avatar when the party is captured, they will not be recognized as being with the Avatar at the time of capture, and therefore no character will be killed by Blackthorn.
Blackthorn also seeks the Crown, Amulet, and Sceptre of Lord British. +15 XP and –5 Karma to give him the Amulet and Sceptre, but imprisonment for giving him the Crown as this was in his possession.
Give all the Words of Power to Archmage Flain. (Even though Blackthorn will say Archmage Flain wants all the Words of Power, Archmage Flain will not acknowledge this until after the Mantras are delivered).
Whether the Avatar gave him a Word of Power previously or not, he asks for all of them again (+50 XP for each of 7 Words). Flain does not allude to any particular consequences for NPCs at this stage, and there does not appear to be any particular effect on the world.
Archmage Flain will direct the Avatar to see Blackthorn for a reward (a set of arms for every party member: Magic Helm, Plate Mail, Plate Gauntlets, Plate Greaves, Magic Shield, Silver Sword). He will also ask for the last Word of Power (VERAMOCOR), the one which unlocks Dungeon Doom. If the Avatar does not yet know it, he directs the Avatar to complete the Shrine Quest.
Once the Avatar has given VERAMOCOR to Archmage Flain, he gives the final quest: To lock Lord British in the Underworld forever. He warns that rescuing him will have dire consequences for the world. To seal Lord British, bring the three Shards of the Shadowlords to the Underworld and use them on Lord British’s “cage”.
(Lord British’s Castle, roof, at night)
If the Avatar knows he current Oppression password, Saduj reveals his mission: To recover something from Lord British’s chambers that can prevent Lord British from ever returning.
If the Avatar is ever imprisoned by Blackthorn with both Saduj and the Sandalwood Box, he gives the Sandalwood Box to Blackthorn and then leaves the party.
To get the Sandalwood Box back…?
(Castle Windemere, Saer’Bahn)
The greater daemon outside the front door, Saer’Bahn, will speak with the Avatar only after Dryden has sent the Avatar to see Elistaria. He describes 3 binding elements that keep himself and 2 other daemons in thrall to Elistaria, and that if released, they will kill Elistaria. The other two daemons are Fraoch and Sarkael (see Possessed).
The binding elements are in a chest on the lower floor, and are considered Owned.
If Elistaria is not nearby, Saer’Bahn refuses to accept the skull. Fraoch will accept the skull (ask his Name), but both he and the skeletons in the keep attack the party.
If Elistaria is nearby (she and both daemons are in the throne room around 5pm), they attack the residents of the keep. If only one is freed, the other daemon may attack it as well, and it will likely die. Once the daemons are free, speaking with them again may cause the party to attack them even if they are not hostile to the party; and killing them incurs a –5 Karma penalty. If Fraoch is freed after Saer’Bahn, he will also attack Saer’Bahn.
+15 XP for freeing each daemon.
BUG: Once the daemons are freed, it is likely that the game becomes unstable. Any remaining daemons stand around in attack animations when all opponents are slain, and during this, any attempt to load a savegame results in a crash to desktop. Elistaria may move, but she remains in a seated position and does nothing unless the Avatar speaks with her. If the daemons are slain, loading a savegame will not crash the game.
(Castle Windemere, Edwin)
Ask Edwin about the other student Alonda. If she is around, he offers to tell all when in private, when he will insist she is a half-orc. Alonda does nothing other than become upset.
(Lycaeum, Arkandor)
After meeting Arkandor, speak with Lady Elistaria at Castle Windemere about him, and she will ask the Avatar to kill Arkandor for her. Killing Arkandor causes him to drop “Arkandor’s Head”. Bring this to Elistaria (+15 XP).
One way to safely kill Arkandor is to corner him in his room upstairs in the afternoon. Cast Energy Field at the doorway to block him from escaping, then cast Fire Field inside to kill him (because of the Energy Field, he cannot walk out of it). Using Fire Field will not attribute the death to the party.
(Castle Windemere, Thrud)
Ask Thrud about his Items and he offers a Jewelled Sword and Jewelled Shield in exchange for the Resistance password. (+15 XP)
(Jhelom, Guard Tower, Jonus; requires Black Badge)
Ean’s location can be betrayed to Jonus. (-25 Karma).
(Jhelom, Guard Tower, Jonus; requires Black Badge)
When asked about Thorne, Jonus orders the Avatar to follow him to find evidence of a connection to the Resistance. Note that Thorne will not speak to the Avatar if they are wearing the Black Badge. Speak with Thorne and get the Mantra of Valour from him, then tell Jonus that he has the Mantra (+15 XP, -10 Karma). Thorne does not disappear, however.
(Jhelom, Guard Tower, Jonus; requires Black Badge)
When asked about Shannon, Thorne asks the Avatar to be invited to Trian’s home so that an incriminating letter may be planted and the guards may arrest Trian.
Option 1: Follow the Plan
Ask Trian about his poem concerning Windemere’s attack on Jhelom (it may be necessary to ask Ean, on the island to the north, about Windemere to get this topic with Trian). Trian tells the Avatar to meet him shortly after 11pm at his house (north end of town, SSE of the Trainer’s house. He will, however, recite the poem whenever he gets home after dark (shortly after 10pm). Speak with him to plant the letter in dialogue.
Report to Jonus in the morning (+15 XP, -20 Karma), who arranges for Trian to be arrested.
Option 2: Betray Jonus
Pretend the note was planted and report success to Jonus, then speak with Trian again, who says his house was just ransacked. BUG: If Trian was informed of the plot before Jonus was told the note has been planted, dialogue with Trian will freeze. Otherwise, after getting this report from Trian, Jonus will be hostile and try to arrest the Avatar. –5 Karma for killing him. Even after Trian’s place has been ransacked, the plot can be revealed to Trian (+15 XP, +2 Karma).
(Moonglow, Donn Piatt)
With the Black Badge and current password (he tries to arrest the Avatar if the Avatar has the Badge but not the password), Donn Piatt will say he has tried to recruit Shalira (the local Trainer) for the Oppression but has so far failed, and asks the Avatar to try.
Speak with Shalira and speak supportively of the Oppression to help her rationalize their policies. She will then join (+15 XP). Speak with Donn Piatt about her again and he reports that she has joined (+15 XP). BUG: When Shalira is next spoken with, her dialogue is as if she were a student in Windemere.
(Trinsic, Wounds of Honour, Leila)
Leila is at a crossroads with her loyalties, and the choice will come up between convincing her to choose to wait for Lord British, or to choose to support the Oppression.
(Brittany, The Oaken Oar, Master Hawkins
Brittany, The Oaken Oar, Squire Jimmy)
Speak to either about ships to discover Master Hawkins would like to look at the plans. The plans are in a locked Chest of Drawers in The Oaken Oar. Give them to Master Hawkins (admit to finding them in his “storage room” for no karma loss) to receive a copy. +15 XP. After returning the plans, he gives a 200 gp rebate on the purchase of the Sprightly Nymph (as of v1.2, a bug fix patch is needed).
(Britain, Fogsbane, Jotham)
Speak with Jotham about his wife, and at the end of dialogue he asks that his wife’s portrait be taken to Minoc to be restored. Bring it to Woodruffe in the Artisan’s Hall, who restores it for 50 gp. Bring it back to Jotham (+15 XP) who offers to reimburse the Avatar 50gp, or, if declined, gives a Magic Shield (+3 Karma; re-initiate dialogue and ask about the shield).
(Minoc, Artisan’s Hall, Woodruffe)
When the Avatar speaks with him for the first time, he immediately asks to paint the Avatar, and gives the portrait for free.
(Cove, Vortigyrn)
Vortigyrn the bard in Cove asks for the Mantra of Compassion. Giving it to him will result in the destruction of the Shrine of Compassion, but there is no penalty.
Various people in Cove speak of the bard acting strangely, and in fact he has been possessed by Sarkael, a Greater Daemon hiding in a cave on the south coast of Cove, against the cliffs. The demon Sarkael alludes to being in the service of a mage on an island somewhere. Putting the story together, Sarkael is trying to discover the mantras (he cannot say this outright), and to curry favour with the Shadowlords he is manipulating Vortigyrn into killing the sisters in the Cove Temple of Virtue.
Find Sarkael, who auto-initiates dialogue and becomes hostile at the end (BUG: If the Avatar does not explore any topics with Sarkael and ends the dialogue with Bye, each attack on Sarkael takes off karma, as if he were an innocent). Killing Sarkael reduces Karma by 5.
ALTERNATIVE?: Sarkael’s Binding Element is in Castle Windemere. Steal it and bring it to him, and he will arrange for everyone in the castle, except the seneschal Arthur, to be killed. +15 XP, no karma loss, but the Binding Element needs to be stolen.
Speak with Vortigyrn afterwards (+50 XP). Vortigyrn will remember that the Avatar gave him the Mantra, and direct them to Paws to speak with one of the crafters of the Shrines of Virtue about how to restore them (see The Lost Shrine). Restoring a Shrine gives +50 XP and +15 Karma.
(Paws, Wishing Well Horses, Ferru)
Speak with Ferru about the village residents and he mentions he is anxious for Lorren to return his advances.
Speak with Lorren in the Smuggler’s Inn, and she says she’d rather speak of this “elsewhere”, but she will speak more at night at the Inn. She says she is afraid of Ferru because of the keenness with which he sympathizes with the Oppression.
Find out what happened to Kitten of the Cat’s Lair and confront Ferru about it. Then talk to Ferru about Lorren, and reveal that she is afraid he might use the Oppression against her out of spite. He comes to realize how the Oppression has affected him. +100 XP.
(Paws, The Cat’s Lair, Bandaii)
Ask about his quest to find a talking animal, and if the Avatar has spoken with Smith, they may reveal the location of Smith as being in Iolo’s Barn. +15 XP.
Check with Smith about Bandaii, then check back with Bandaii about Smith. Bandaii’s dialogue continuation will say that Enilno may exist in a dungeon somewhere.
Enilno is in a secret area in Dungeon Hythloth. From the area where the Mystic Arms are found, to proceed further, ledges must be Blinked or Grappled.
Just across the first jump is an area where there are two nearly identical areas involving a mesa lateau with rocks and treasure in the middle, guarded by mongbats and a daemon. Between these two is a large cave with a lake in the middle.
From one of the mesas, there is a boulder-strewn path leading down a ledge. The boulders are illusionary, so walk through them. They continue down to a narrow ledge, leading to an open area with ruins. Enilno is on the far pedestal. In this area will also be a journal penned by Minax, the villainess in Ultima II.
(Buccaneer’s Den, The King’s Ransom, Ransack)
Ask about business, and he says he thinks Nikki’s prostituting herself, and since she’s his slave, he’s supposed to get a cut. He directs the Avatar to speak with Tierra first, then Nikki. Tierra just says there will be no cut for Ransack, and Nikki is all coy about it. Information from Daem suggests Nikki is smitten by Geoffrey, but there is no confirmation from anyone. Her journal (from her house, S of the tavern) also corroborates this. Read it, then speak with Geoffrey.
Report back to Ransack after getting the story from Tierra. Implicating Scally is –1 Karma, but no other apparent effects.
If Geoffrey is in the party, there is expanded dialogue with Nikki.
(Lord British’s Castle, Stephen)
The Upper Kitchen cook talks about clever rats stealing from the food stores. Go into the basement storage to discover Saduj sleeping there. He is awake at night, on the roof, and can join the party. Once he is in the party, Stephen says the theft has stopped, and attributes it to his use of rat poison traps.
(Britain, Iolo's Bows, Gwenno
Britain, apple orchard, Terrence)
OPTIONAL: On ending dialogue, Gwenno asks to join. When she joins, she says she wants to say goodbye to various people, and Terrence in particular because he "had help" replacing his trees.
Speak with Terrance about his Orchard and he lets slip about the Resistance. He directs the Avatar to Chamfort in Yew.
Speak with Chamfort in private (not near Ronan, who is sympathetic to the Oppression) or he will deny knowing of the Resistance. Chamfort is free to speak about the Resistance whenever there is no one nearby, such as:
He will speak of the Resistance, give the password ("Dawn"), and give a key for the HQ in the hidden area of the jail. +15 XP. To get into the secret passage in the Yew Jail holding Jerone:
Join the Resistance by speaking with Landon for +15 XP.
Once the Avatar has joined the Resistance, speak with Landon for quests. The first quest, to free the vinters from the Yew stocks, must be completed before Landon will give any other assignments. Landon will also acknowledge tasks for the Resistance only once in each conversation, so it is necessary to re-initiate conversation until all acknowledgements are clear. In general, however, there are no additional rewards from Landon.
(Yew, Resistance HQ, Landor
Note that it is possible to free Mario and Aleyn without getting this quest from anyone.)
Ask Landor about Quests, and he reveals that he would like Mario, the once-owner of the Dwarf in a Cask, freed. They are in stocks in the town centre. They can be freed by…
· Paying their fine with Lord Dryden (2,010 gp)
· With lockpicks in dialogue.
+5 Karma and +15 XP for releasing Aleyn. +4 Karma and +15 XP for releasing Mario afterwards.
After this quest, Landon gives all remaining quests, one each time dialogue is initiated with him.
Ask about Quest after reporting back to Landon. He wants the Avatar to pick up arms from Chamfort when Chamfort is alone. At this time, Chamfort will also offer the Mantra of Justice.
Report back to Landon (+15 XP) and Landon asks the Avatar to distribute them:
This quest is available even if the Arms for the Resistance are not yet distributed.
Speak with Sir Simon in Bordermarch about the Crown’s powers; Bordermarch is on an island west of Spiritwood (Skara Brae). It is mountainous, and the castle is at the northern peak. Once at the summit via Blink or Grapple, the party can enter an escape tunnel (stairs leading down, outside the castle), take the Tunnel Key to open the doors there, then go through a long tunnel back down the mountain.
Sir Simon additionally tasks the Avatar to recover the Crown Jewels of Lord British: The Amulet, the Sceptre, and the Crown.
(Bordermarch, Lady Tessa)
Lady Tessa has scryed the location of Lord British’s Amulet to be in the Underworld, amongst some graves. This is in the Underworld accessed by Dungeon Dastard. She says the Avatar will need it in the darkest part of the Underworld where Lord British is held.
According to Sir Simon, the Royal Sceptre is atop Stonegate, a small fortress in the V-shaped mountains North of Cove and South of Minoc. Use a Grapple or a Blink spell to get up. BUG: The Shadowlords may kill the guardian demon Balinor.
The demon Balinor guards the door. Answering his riddle (“chastity” or “virginity”) gives the party +15 XP, but Balinor still attacks. If the Shadowlords have not been permanently destroyed, they are also present and attack.
Note that as soon as Sir Simon reveals the location of the Sceptre, Bordermarch is attacked.
The Oppression agent Gerrin leads a team of the Black Company to Bordermarch, claiming to have followed the Avatar. He asks if this place is a Resistance stronghold. There are two choices:
This is a set of quests related to the Sceptre.
(Trinsic, Guard Captain Gruman)
After Gruman gives the mantra of Honour, he asks for the Resistance password. Give it to him, then ask him about the Resistance. He directs the Avatar to speak with Hettar, and also mentions helping to sort out the incident involving Rowenie. The background to Rowenie’s story is:
Anniel was attacked by a Shadowlord, and Greymarch defended her. Ellison ordered Greymarch arrested, and Froed made trouble. Rowenie helped Froed escape, and Gruman was ordered to arrest Rowenie, but Gruman conspired to help Rowenie escape.
Rowenie’s story can also be had from Greymarch by speaking with him first, then his son, then reporting back to him.
(Trinsic, Wounds of Honour, Anniel)
Speak with Anniel in the Wounds of Honour, and she tells her story if Katrina is in the party: Chuckles, Lord British’s jester, asked her to bring the Royal Sceptre to Serpent’s Hold, but she surrendered it to the Shadowlords while in Trinsic. She is ashamed, but asks to know the name of the warrior who saved her. Tell her it was Greymarch, and she asks that her thanks be relayed to him.
(Yew, Jail, Greymarch)
Relay Anniel’s thanks and find Greymarch believes that in helping Anniel, he ultimately caused his son’s death.
Find Froed in Skara Brae (in the woods near the ranger fort and the healer) and speak with him about his father, then report back to Greymarch.
Greymarch then tells his story and gives information that Anniel was on a mission to convey the Royal Sceptre to safety. He gives the location of Sir Simon and Bordermarch and will now allow himself to be freed by either having his fine paid or being given a lockpick (+15 XP, +5 Karma). Both Froed and Greymarch disappear.
Report back to Anniel (+15 XP, +3 Karma).
On top of Blackthorn’s Palace.
Gain entry into Serpent’s Hold via the Cape of Heroes, and speak with Lord Malone about how to break Blackthorn’s blockade. The full quest to help Serpent’s Hold is in Trinsic: Speak first with Guard Captain Gruman, who directs the Avatar to speak with Hettar at the Trinsic stables. Hettar gives instructions for getting supplies and shipping them to Serpent’s Hold:
Join the Oppression and bring to Landon the Oppression password, and a Black Badge. See “The Oppression” for related quests in progressing with the Oppression.
The password can be obtained from Archmage Flain (+15 XP), and the Black Badge from Elistaria. (no XP). Landon will not keep the Black Badge.
(Britain, Trainer (NW), Fagles)
Fagles will acknowledge the Resistance password and invite the Avatar to speak with him in his house, when he returns there at 9pm. His house is East of his shop, between the Bard’s Guild and the entrance to the Wine Cellar. He asks the Avatar to confirm their identity as the Avatar, and lying loses the party 1 Karma. There is no other apparent effect.
(North Brittany, Brittany Inn, Terbor)
Once the Avatar has joined the Resistance, speak with Terbor, who reveals that he knows of them and is tempted tempted to get a reward from Blackthorn for turning in the Resistance because he is strapped for cash.
If the Avatar suggests he turn in the Resistance, Terbor believes the Avatar is secretly working for Blackthorn. +15 XP, -5 Karma.
The Avatar may instead spend the night (receive a key for the Inn, at a discount). 25 gp. +15 XP.
(Britain, Guard Tower, Maul)
Vigil can also be reported as the Resistance Cell leader to the Britain Guard Captain, Maul.
(Paws, Windfer)
If Windfer asks about whether the Avatar has recently been to Yew, let him know that the Oppression has corrupted Justice, and he becomes determined to resist the Oppression, citing that Dr. Cat will put him in touch with the appropriate parties. +15 XP and +2 Karma.
(Brittany, Castle Britannia, Chuckles)
Chuckles will ask just once, this sequence: Name, Savior/Gardener, Resistance/Oppression. On answering that the Avatar is with the Resistance, he reveals that Saduj is with the Oppression.
(Brittany, pig pen, Camile)
Once the Avatar has joined the Resistance, speak with Camile and tell her of the existence of the Resistance in North Brittany. She comes to realize about the “Haunted Park” and the well there as the meeting place of the Resistance cell. +15 XP, +2 Karma.
(Brittany, Loef)
When meeting at the well at night, the first round of dialogue reveals some information on the Shadowlords. Speak then to Loef, and following his suggestion, speak to Joshua and Thentis, then relay their thoughts about Vigil to her. This second round of dialogue rallies the Resistance. +15 XP, +2 Karma.
(North Brittany, Brittany Inn, Terbor)
Terbor reveals that he knows of the Resistance, and is thinking of reporting them for the reward.
Whether the Avatar works for the Oppression or not, the Avatar can encourage Terbor to turn in the Resistance (+15 XP, -5 Karma).
Or, the Avatar can rent a room at the Inn, which helps Terbor’s business (+15 XP, +1 Karma). Note that if a room is rented prior to speaking about the Resistance, the Resistance topic is removed. +1 Karma but no XP award.
(New Magincia, Tetsuo)
If the Avatar replies that he is not working for Blackthorn, Tetsuo confides that he believes a spy for Blackthorn was landed on New Magincia and did not leave, but doesn’t know where he is now.
Speak with Genne at the Humble Palate about Braunam, and if the Avatar knows the Resistance password, Genne drops a key to Braunam’s room (but lock on the door can be picked).
The supposed spy Braunam is upstairs in the Humble Palate. Give him the Resistance password and he sells items at inflated prices.
(Skara Brae, Ranger fort, Heron)
Heron freely speaks of the rebels once Hazael mentions them. He says he will bring word from the Resistance to the rebels if the Avatar will contact the Resistance. Speak to Landon (+15 XP) who asks the Avatar to deliver a message. Bring this to Heron (+15 XP, +5 Karma). Later, Heron will say the Rebels have moved on. As a reward, he offers Training.
(New Magincia, The Humble Palate, Kintara)
Speak with Genne, who asks the Avatar to intervene with Kintara. Speak with Lewis in private (e.g., when he leaves the tavern and goes to the house), and Lewis reveals his true feelings about Kintara. Report back to Kintara, then to Shimoka, who also mentions that her sister has been taking odd morning walks. Reveal to Lewis that he was speaking with the Avatar. He then sorts out his feelings and realizes his errors. Speak with Kintara again to get her thanks (+15 XP), and to bring up the subject of her morning walks (see Usami’s Journal).
(Moonglow, The Herbalist, Nilrem)
Nilrem has a game where he tries to trick the Avatar into agreeing that there are eight moons. “Win” this game by not falling into the trap of replying “eight” to all his questions, and win it eight times to receive the quest to recover his owl Sedemihcra.
Sedemihcra (“Archimedes) can be found in a Hollow Stump near the Moonglow graveyard (Northwest of Moonglow). Bring it to Nilrem (“Merlin”) in the New Magincia magic shop for a Sword of StoneStrike (+15 XP).
(Blackthorn’s Palace, Blackthorn’s bedroom, Blackthorn)
Speak with him when he is in his bedroom, and the party catches him looking at a portrait of Shaana. If there is another party member, they recognize Shaana as being theYew Inquisitor.
(Blackthorn’s Palace, stables, Kraw)
Kraw relates the story of how Blackthorn’s first mount, Virtue, died, and how Virtue was resurrected as the daemonic Shadowsteed, which escaped the castle and never came back. Supposedly, it is still on the island somewhere.
(Minoc, Stormcrow, Windmire)
Speak with Windmire about Captain Blythe, and he claims that Blythe’s ships have been seen at Buccaneer’s Den, and that Blythe has some sort of dealings with the pirates.
Visit Jessip in Empath Abbey with Shamino nearby. They have a dialogue sequence in which Shamino is partially healed.
Meditate at each of the shrines to receive a quest from each shrine to recover the Codex and learn of the virtue’s opposite.
If a Shrine is destroyed, use the Word of Power of the associated dungeon to restore it (+50 XP, +15 Karma) in order to meditate there. Meditate for 3 cycles to receive a quest.
All the Shrine Quests can be done at the same time at the Codex. When all eight are done, the Word of Power for Dungeon Doom (VERAMOCOR) is revealed by the Codex.
Return to each Shrine to meditate after reading from the Codex (+100 XP each, +5 Karma once).
(Paws, Mill, Halward)
Speak with Halward about the residents of Paws and he mentions Danfits of The Guild knows Fagles in Britain. Danfits won’t mention anything, but Fagles will and suggests the Avatar calls Danfits “Sidle” to get a reaction.
Speak with Danfits, who becomes upset, and offers a number of items to keep the Avatar quiet about his old name: Black Potion, Green Potion, Peering Gem (3), Skull Key (3). +15 XP.
Or
(Buccaneer’s Den, The Broken Lock, Daem)
Buy information about the Guilds, and ask about Danfits. Daem suggests the Avatar ask Danfits about his old name “Sidle”.
(Trinsic, Guard Captain Gruman
Trinsic, Paladin’s Protectorate, Woolfe)
Gruman describes Sindar the town mage as having narcolepsy, and at an unfortunate time, when Blackthorn besieged the city. He directs the Avatar to speak with Leila the healer.
Ask Woolfe about how he’s worked so hard he’s “seeing things” and he says he’s seen the supposedly comatose mage Sindar walking the walls at night.
Anniel at the Wounds of Honour also has incidental dialogue about Sindar waking up at night.
Sindar wakes at midnight, but doesn’t talk until he goes outside the infirmary, a short way and headed toward the town centre. He sleepwalks until 3am then heads back to the infirmary. During this time, he can be asked for the Word of Power for Shame.
(Bordermarch Docks, Norcen)
There is additional dialogue about Norcen’s face, which is disfigured by a disease if Jaana is in the party. The only sequence that works is: Speak with Sir Simon and ask about Norcen; speak with Norcen and ask about his job, which adds the “face” topic; mention Sir Simon; ask about his face. Jaana will tell him the condition is curable and that he can go to see the druids in Yew for a cure.
(Bordermarch, Lady Tessa)
Lady Tessa speaks of Blackthorn’s specters, alluding to the Shadowlords, but says no more except to “ask [her] again sometime”.
(Britain, Bard’s Guild, Teril)
Teril believes he can learn no more from Salan (and Salan confides this to the Avatar). Ask Teril about what Salan doesn’t teach, and he invites the Avatar to meet him privately after classes and after “dinner”. His house is the two-floor NW of The Wayfarer Inn (he shares a bed with Silvan).
The classes break once for lunch at ~12:30 pm and for “dinner” at ~3pm. When he returns to his house at 3pm at sits down at the table on the ground floor, the Avatar can speak with him there about Salan, to discover that Salan won’t teach him how to play “Stones”. Teril asks the Avatar to intercede.
Salan will still be in the Bard’s Guild at that time. When asked about Stones, he dodges the question unless Iolo is in the party, whereupon he explains the Mayor has outlawed it and recommends getting it from Lord Kenneth. He directs the Avatar to Empath Abbey for the next clue.
The Mayor explains the ban as a decree from Blackthorn.
At Empath Abbey, the resident bard, Tim, directs the Avatar south, beyond Trinsic and also gives a side quest, “Sheet Music”.
Find Sir Kenneth in Grayhaven, and learn the harpsichord from him, during which he teaches Stones as ABC-DCB-CBA-BAGE. He also gives a copy of “Stones” sheet music, with which the Avatar can play the harpsichord in the room on the roof of Lord British’s Castle, and open the secret door to get the Sandlewood Box.
There is no further follow-up from Salan, Teril, or the Mayor about Stones.
(Empath Abbey, Tim)
Ask about Sir Kenneth, and he asks for sheet music from Kenneth, Lord British's Court Composer. He hints that Kenneth’s music is magical, and informs that Kenneth went south beyond Trinsic. Sir Kenneth has in fact retired all the way on the southern coast, at the lighthouse Grayhaven. For Tim, he gives a signed copy of “Stones” sheet music. +2 Karma, and +15 XP and +2 Karma for delivering it to Tim.
(Buccaneer’s Den, harbour, Dalgrin)
Dalgrin mentions the monster-infested Dagger Isle north of Moonglow, and how they left “Ol’ Benjamin” there and forgot to go back for him. He may be the stranger in Dungeon Deceit who won’t give his name.
If the stranger asks for the Avatar’s name, telling the truth gives +1 Karma.
When asked about the shadows, if the Avatar responds “kill the lights”, the stranger attacks. There is a karma penalty for killing him.
(Grendel’s Hut, Grendel)
For Grendel’s location, see “An Alchemical Accident”.
Grendel tells of a disturbance in the swamp and a “strange wind”. After a brief discussion, he asks the Avatar to visit him again after clearing the disturbance in nature that has reached the swamp from the mountains to the north.
(Greyhaven, Sir Arbuthnot)
Speak with Sir Arbuthnot, reveal to him you are the Avatar, and show him the Codex Coin as proof. He then gives the full (and lengthy) story about his part in the summoning of the Avatar, and of a mysterious mage who was unknown even to the persons in the Resistance who had commissioned the Coin.
(Jhelom, Sword and Keg, Nicole)
Ask about her duties, and she will ask for Cocoa Beans, but give no instructions. On the Serpent Hold island, there is a Cyclops-guarded tower in the south east corner. NW of this tower is a Cocoa Tree. Harvest some beans and she will pay 50 gp for them.
Then she will ask for Empath Abbey Wine. This can be obtained from Lord Michael (see “Love and Virtue for Sin’Vraal”) or Valos (see “Animals in the Orchard”). She will pay 60 gp for a bottle.
(Minoc, Darkwatch Armoury, Tactus)
Speak with Tactus about Blackthorn, and he recommends the Avatar speak with Judge Dryden in Yew, and to mention his name. Follow up with Judge Dryden for +15 XP and a request to do two tasks: Report to Archmage Flain in Skara Brae, and uncover rebel activity in Skara Brae.
(Farthing, Quintin)
If asked about gossip, he recommends the Avatar speak with his friend Telila in Britain (The Wayfarer Inn). Speak with Telila about rumours and she tells two:
Follow up the rumours in Jhelom. Note that (per Nomaan’s tips, Bullweir will talk only when drunk in the tavern in the evening).
(Britain, The Wayfarer Inn, Justin)
Ask him about Donya to start. He tells the Avatar that something happened to make Donya suspect Tika stole money, even though Tika's not the type to do so.
There may be no quest here, and he is just referring to the times when a Shadowlord is in town.
(Minoc, Captain Blythe’s Tent, Rew)
Speak with Rew about making sails, and she says her job would be easier if only she had a thimble, but Captain Blythe won’t allow her one. Buy one from any clothier and give it to her in dialogue for +15 XP and +3 Karma.
(Britain, Trainer, Fagles)
Ask Fagles about his Friends, and about Thom. He tells the Avatar to name-drop his name to make Thom tell a special story about their adventuring days. No follow-up from Fagles.
(Jhelom, The Sword and Keg, Thorne)
After 8pm, Thorne will tell of one of his exploits.
(Cove, Ivar)
After speaking with Ivar, Julia mentions that she did not recognize him as a Tinker from Minoc, which is what he claims. The sisters in the Temple of Virtue says he is fleeing Minoc for a shameful deed. There is no progress to Ivar’s backstory in Cove until tasked by Carolyn to investigate him in Minoc (Carolyn gives this task after The Ettin Alliance).
If Vortigyrn is freed from Sarkael, he can tell the Avatar that Ivar is actually Tenneth, the ex-mayor of Minoc. Carolyn will already know that Vortigyrn has revealed his identity.
Confront Ivar to learn about his having tried to murder Guinere, who was blackmailing him. He asks to be allowed to evade justice until after Blackthorn is deposed, and agreeing to this gives +15 XP and +2 Karma. If the Avatar refuses, Tenneth attacks. –5 Karma, and –5 Karma for killing him.
Delwyn at the Minoc Poorhouse also has information (see The Widow Hahna).
(Minoc, Widow Hahna’s house, Widow Hahna)
To follow up with Ivar’s backstory, speak with Widow Hahna in Minoc.
She is awake at 7am, and due to a bug (there is a bugfix available, but for new games only), she can only be spoken with then, and does not exist during the day. For an instant at 7am, she stands behind the chair in her house.
Ask her about Delwyn’s rumour and she asks for more “leaf” before she will consent to telling her story. This “leaf” can be purchased at Buccaneer’s Den from Dalgrin (200 gp) or Daem at the Broken Lock (2 gp).
Give her Leaf (+15 XP, and -2 Karma for supporting her addiction?) and she reveals her background: She and Guinere were both into Leaf and liquor. And they were both into gaining power unscrupulously. They blackmailed Lord Tenneth, but Guinere betrayed her afterwards with her involvement in her husband’s death. Hahna then allied with Tenneth and Fenelon (who was being blackmailed by Guinere) against Guinere. They hired Dalgrin of Buccaneer’s Den to kill Guinere.
Speak with Fenelon for his story, which he will reveal only if the Avatar has helped Rew escape (see Free Rew): He sold slaves from the Minoc Poorhouse to the pirates of Buccaneer’s Den. He confirms that he arranged for Dalgrin to murder Guinere. Show him Compassion for his attempt to atone by protecting Rew (+1 Karma).
(New Magincia, Tomoka)
Ask Tomoko about Wartow to discover she could not decipher his riddles when she asked him for help. Wartow directs the Avatar back to Tomoka to reveal her past and the love triangle between Tomoka, her ex-lover Yasuda, and his now-wife Fumiko.
Attempting to solve Tomoka’s problem by conveying Wartow’s opinion to her will result in karma loss and Tomoka’s decision to leave New Magincia, but a gain of 15 XP for the incident on reporting back to Wartow if the Avatar admits part of the responsibility for Tomoka leaving is the Avatar’s Pride in his ability to solve anything. More karma can be subsequently lost in the follow-up discussion for selfish answers.
Yasuda can be spoken with, but he disbelieves that Tomoka still loves him.
(The Lycaeum, Lady Hayden)
(Trinsic, Hettar’s House)
Ask Lady Hayden about her Grandmother, and she says her grandmother had a toy centaur, but she’s lost it since. This toy is in a chest in Hettar’s house in Trinsic (just south of the ranch). Bring it to Lady Hayden (+15 XP, +2 Karma).
(Trinsic, Guard Tower, Ellison)
Ellison informs that the current Trial of Honour is Beledan’s accusation that the Captain of the Port, Tallon, committed adultery with his wife Brethil. Beledan will not speak of it. Brethil denies it but is helpless because either way, one will die. Tallon suspects a foul rumour planted the idea in Beledan’s head. He asks the Avatar to arrange a meeting with both Beledan and Brethil at his house (across from the Chalice) at 10 pm.
To have a happy ending, speak with Paul at the Paladin’s Protectorate to discover that Paul is not only suspicious of Tallon’s rise from fisherman to Captain of the Port, but also covets that post. Speak with him about Blackthorn’s siege of Trinsic, and he redirects the Avatar to speak with him later at the Crystal Chalice (he eats lunch at home, and at the Crystal Chalice in the evening, keeps drinking until around 8:30pm before he will speak of the battle). He is drunk there, and if asked again about Tallon, reveals that he instigated the rumours. Tallon is supposed to be present (but doesn’t actually show up until 8:45pm), and causes Paul to flee.
Speak with Tallon, who says Beledan should still meet at 10pm in case he hasn’t heard about Paul’s accidental confession. Shortly after 10pm, Tallon will return home, and before 10:30pm will be in bed. Before then, speak with him and Beledan and Brethil will arrive (they do not arrive otherwise). +15 XP and +5 Karma for this ending. Ellison acknowledges the deed and is relieved, but there is no particular follow-up.
(Jhelom, Sword and Keg, Trian)
Trian offers to sing a new song he wrote, and after the song confesses he has fallen for Shannon, whom Nicole says is not interested in anyone. Trian also mentions that the Oppression Captain of the Guard, Jonus, has an untoward interest in Shannon.
In a chest on New Magincia, in the swamps NE of the island. Bring it to Kintara at the inn, who directs the Avatar to take it to Genne. Surrender it to Genne (+15 XP, +2 Karma), then speak with Shimoka.
(New Magincia, the Humble Palate, Shimoka)
About her morning walks, Kintara asks the Avatar to meet her in the cemetery after 5am. Speak with her, which triggers dialogue with a ghost in the cemetery that asks the Avatar to relay its blessings to Kintara. There is no follow-up dialogue with Shimoka.
(Farthing, Temme)
Speak with Lyndon at least once, then speak with Temme about magic. She will reveal that Lyndon asked to learn the Vanish spell which Temme claims to be able to cast, but she refused to teach him because she feels it would be dangerous in his hands. Report this to Lord Seggallion.
Temme will also try to cast the Vanish spell, but fails because she forgot the incantation and can’t find her notes. Speak with Dufus, who says he accidentally handed her the notes on the Vanish spell when she asked for something to use them on.
Go back to Temme and pretend to cast the spell on her. When she asks if she is still visible, say no. She will be good humoured, and the Avatar may then safely tell her the spell was learnt from Dufus. In this way, the Avatar has diplomatically reminded her of the spell without needing the notes. Report back to Dufus, who has been rewarded, and his secret kept. (+15 XP).
At any time, the Avatar may betray Dufus (-1 Karma).
(Blackthorn’s Palace, stables, Kraw)
Ask Kraw about the castle and he insists the walls are alive. He directs the Avatar to speak more with the gaoler Kurtz, who knew the architech Toede. Kurtz said the castle wasn’t so much built as grown and coaxed into shape, and that those involved went mad. Toede is presently in the Serpent’s Hold dungeon and claims to have helped build and install the traps in Blackthorn’s Palace, and promises to help the Avatar if released. The prison log shows he claims to be from Paws, but there is apparently no one in Paws who speaks about him. Giving him a lockpick ultimately releases him (+15 XP, -5 Karma) but he offers none of the promised help.
(Minoc, Stormcrow, Emilly)
Speak with Emilly about her husband, and she reveals that he’s been distressed ever since his friend Scotty died in a storm on what he believes to have been a ship of poor workmanship, built by Captain Blythe.
(Minoc, Captain Blythe’s Tent, Rew)
Speak with Rew and she eventually digresses into talking about wishes, and about someone who threw a coin into a well, wished for a horse, and received one.
(Britain, Wine Cellar (day) or Inn (night), Annon)
Speak with Annon first to discover that the former Councillors have the words to unlock the Dungeons.
(Yew, Drusilla)
Speak with the trainer Drusilla about receiving Training. She tasks the Avatar to first meditate at the Shrine of Justice.