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Here are a few tips to ensure that you will: - Never get lost!
- if you circle around to a place you have been before, you will know exactly where you are
- if you come to a dead end, you will know exactly how to get back to a previously unexplored area (and not “keep going in circles”).
Here’s what you’ll need: 1)Breadcrumbs, breadcrumbs, breadcrumbs! … and a piece of scrap paper. There are probably many good ways of using breadcrumbs, but this is a fast, easy and fool-proof method that I found to be very effective. I was never lost, and it made dungeon exploring like filling in pieces of a puzzle. The basic idea is this: i) At every single intersection you come to, drop a breadcrumb and mark it with: a) A number. - Any numbering system will do (or you could use letters), but I liked to use the level number and bread crumb number. For example, the first bread crumb on level 1 would be 1.1, the second bread crumb would be 1.2, etc.
b) The Direction you came from (N,S,E,W). This is optional, but helpful. - so, a typical bread crumb label would look like “1.5 came frm E”, or “2.0 S to lvl1”
ii) On a piece of paper, write down the bread crumb number, and then draw a small arrow underneath it for every direction you could possibly travel in from that point, and mark the directions (N, S, E, or W, etc). - pick a direction, and travel that way, and when you get to the next intersection, write the next bread crumb number down, under the arrow that represents the direction you originally traveled in. iii) Rinse, and repeat. - if you come to a dead end just mark it on the paper (I liked to write “DE” and draw a square around it), or if you circle around to an existing bread crumb, or a “land mark” or passage to the next level you can mark that too. If you do this, you’ll end up with a “map” of sorts, showing you where you’ve been, and what areas you have and have not explored. You can always follow your path back to an unexplored branch, and if you happen to circle around to a place you’ve been before, you’ll know exactly where you are from the bread crumb number. Wide open spaces are a bit of a challenge with this method, but try to pick a direction and keep going that way, stay close to a wall if applicable, and just use your best judgment 2) Peer gems, or the “Peer” spell These are actually not really “needed”, but they do really help a lot especially in very dark places. Not only do they provide an unobstructed overhead view of your surroundings, they provide a lot of light which can help you to find side passages in wider corridors. Until you get the Peer spell, peer gems are expensive, but there are lots of them available in dungeons, the “overworld”, and even as a quest reward, so you may not have to buy any at all if you use them wisely. --- That’s it! I know there are some particularly tricky dungeons that people tend to get lost in (yes, I’m looking at you Ant Mound!), so I hope this is helpful. With breadcrumbs, dungeons like this really are quite easy. If you use this, or another method, in all dungeons, dungeon exploration will be a breeze :)! |