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Wizard
20 - Chilling Wind (AoE Cold DoT, decreases elemental dmg mitigation)
20 - T'Lys Minor Familiar
21 - Breath of the Tyrant (Heat DD)
22 - Lightning Flash (AoE magic DD, +chance heat DoT)
23 - Ball of Fire (Heat DD)
24 - Amplification (GroupBuff: +power, +magic & elemental mitigation, +offensive skills)
25 - Boreal (Single target Mez: Costs power + Immobilizes the Wizard throughout)
25 - Dazzling Seal (GroupBuff: +intelligence, +strength, +heat mitigation)
26 - Flametongue (SingleBuff: +proc Heat DoT, +heat mitigation)
27 - Blazing Intimidation (Heat DD + Stun)
27 - Plasmatic Pulse (Heat DD, +chance magic DoT)
28 - Essence Harvest (Instant power replenish with stun effect)
28 - Pyre (AoE heat DD, +chance -stamina)
29 - Icy Coil (Cold DoT , -elemental mitigation)
30 - Al'Kabor's Flaming Visage (Wizard is encased in raging fires)
30 - Discretionary Flow (Converts health to power)
30 - Benumb (Interrupt + Stifle)
31 - Distorted Visions (TargetBuff: Invis +Defensive skill when expires)
32 - Heat Stroke (Heat DD, +Heat DoT, +chance stifle)
32 - Intensify (GroupBuff: +power, +magic & elemental mitigation, +offensive skills)
32 - Surge of Flames (Instant power heal, stuns wizard)
33 - Intromission (Direct power heal)
33 - Tether - (Root, will break instantly is dmg received, upon breaking short duration movement impairment will be re-applied)
34 - Freezing Wind (AoE Cold DoT, -elemental mitigation)
35 - Al'Cenari's Scaled Companion (Familiar)
35 - Frostbound Gift (ShortGroupBuff: +health, +elemental & arcane mitigation)
35 - Concurrence (GroupBuff?: +power when ally attacked)
36 - Scorching Pulse (AoE Magic DD, +chance Heat DoT)
37 - Ball of Flames (Heat DD)
37 - Fiery Grandeur (TargetBuff: +proc heat DoT, +heat mitigation)
38 - Depart (group evac)
39 - Aurora (Mez, costs power and immobilizes wizard)
39 - Immolation (Deals increased Heat dmg to an enemy)
40 - Hand of the Tyrant (GroupBuff: +intelligence, +strength, +heat mitigation)
40 - Piercing Icicles (Cold DoT, -elemental mitigation)
41 - Ring of Cold (AoE Root, +Cold DoT, decrease movement spped briefly after root off)
41 - Vital Flow (Converts health to power)
42 - Enfeeblement (Interrupt +stifle)
42 - Vitalic Harvest (Instant power replenish, stunning Wizard)
43 - Mail of Frost (SelfBuff: -aggro, small ward)
43 - Altered Vision (Invis, +defensive skill when expires)
44 - Inferno (AoE Heat DD, +chance -stamina)
44 - Paralyze (Stun + Cold DD)
45 - Frostshield (TargetBuff: Cold DS? or Proc?)
45 - Rune's Tome of Knowledge (Familiar *yes its a book*)
45 - Truss (Root, will break instantly if damaged... upon breaking short duration root)
46 - Flamestrike (Heat DD, +chance Magic DoT)
46 - Fiery Surge (Direct power heal, stuns wizard briefly)
46 - Heat Convulsions (Heat DD, Heat DoT, +chance stifle)
47 - Essential Intromission (Direct power heal)
47 - Singularity (GroupBuff?: Chance replensih power whenever hit)
48 - Icy Wind (AoE Cold DoT, -elemental mitigation)
48 - Protoflame (Summons a fiery pet that attacks target, if killed AoE Healt DD)
49 - Fiery Pulse (Cold DD)
49 - Icebound Gift (ShortGroupBuff: +health, +elemental & arcane mitigation)
50 - Augmentation (GroupBuff: +power, +magic & elemental mitigation, +offensive skill)
50 - Solist's Dark Flame (wizard is encased in swirling energy)
50 - Tishan's Freezing Form (wizard is encased in ice)
50 - Ice Comet (AoE Magic DD, +chance Heat DoT)

I did not write this information. I do not claim to be the source of such information.